Physics-Based Characters

نویسندگان

  • Aaron Hertzmann
  • Victor B. Zordan
چکیده

To outsiders, it might seem natural—obvious, even—that you could use physics to make animated characters move in games and movies. The surprising fact is that physics-based characters have never been very successful in production. However, over the last few years, physicsbased character animation has been experiencing tremendous growth and a great deal of attention in computer graphics research. Why has physics fared so poorly until this recent resurgence, and will it ever play a significant role in commercial character animation?

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عنوان ژورنال:
  • IEEE Computer Graphics and Applications

دوره 31  شماره 

صفحات  -

تاریخ انتشار 2011